The Theme Music
Before you
even started playing, the opening screen grabbed you with a theme that
you could not help but listen to. You would watch the graphic of a
waterfall turn dark and scroll up to reveal the actual legend of Zelda
that you read while listening to the music. The same theme would play
non-stop as you explored the Overworld, and it never got old. You could
spend a whole afternoon continuously blowing up walls, burning bushes,
and pushing rocks to try to locate secret entrances. If you did not
already know the sequences, you could spend a lot of frustrating moments
trying to get out of the Lost Hills or Lost Woods. So anytime you
stumbles upon solutions, you had to give yourself a nice little pat on
the back. Also, discovering little strategies like leaving only one
enemy alive in each room to make backtracking in a dungeon easier, saved
a lot of rupees and life potions.
Actually Beating Gannon
In
the final encounter with Gannon, you had to pretty much strike your
sword in all directions as he moved invisibly around the room firing at
you from all directions. And if you did get him enough times to get him
stunned, you had to very quickly switch over to your bow and arrow to
nail him with the silver arrow. If you were not fast enough he would
disappear and drain more of your life away. I must have died and made
the arduous journey back through the entire final dungeon a dozen times
before I finally nailed that guy and reduced him to a pile of dust. Each
attempt was a lesson in tension and blood pressure. The clincher was
the nod to Super Mario Bros. when Princess Zelda says..."I'm sorry but
the princess is in another castle. Just kidding!"
My seven year
old son is only a year younger than I was when I started playing this
game. It is a strange and wonderful thing to see your child become
engrossed in something that captured your imagination so many years ago.
He actually wanted to be link one Halloween and it was fun just finding
the materials for the costume. I look forward to the 50th anniversary
and telling my grandkids what that one character means when he says,
"Grumble, Grumble!"
By the time Legend of Zelda: The Minish Cap
was released back in 2005, I'd already moved on to new things - my
collection of GBA gear was distributed amongst nieces and nephews, as
the DS and PSP had become my new favourites. Little did I know, that
Capcom and Nintendo has set out to prove, that there was plenty of life
left in the Game boy Advance with a final hurrah for Zelda in glorious
2D.
All is not well in Hyrule
The enchanted land of
Hyrule is once more in danger, and our hero Link again finds himself
thrown into heroic deeds. His friend, and Princess of the realm, Zelda
is turned into stone by the evil Vaati, who's clearly up to no good. To
save Zelda, Link must seek out the elusive Picoli race. Only they have
the skills to re-forge an ancient sword, which can bring Zelda back to
life.
No comments:
Post a Comment